Impact of COVID-19 on Economy, Industry and Company :
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Global Human Augmentation Market was Valued at US$ XX Mn in 2019 and it is Expected to Reach More than US$ XX Mn by 2028, Likely to Grow with the CAGR of 21.6% During the Forecast Period.
Human augmentation could be a combination of electronics, biotechnology, and mechanics that are wont to improve the dominant or deficient abilities during a human, by using normal or non-natural methods. Human augmentation has seen a big advancement towards its application mostly in healthcare, and now tactical military & defense, and manufacturing industry also are investing in deploying human augmentation technology within the sort of exoskeletons.
Emerging technologies in Healthcare are expected to play a significant role in the growth of the market for Human Augmentation over the forecast period
The growing demand for perfection across the healthcare industry, increasing awareness regarding therapeutic applications about medical wearable products also as increasing demand for strong and secure defense and developments in sensors are a number of the main factors driving the expansion of the human augmentation market across the world. On the opposite hand, severe administrative policies, the growing cost of the equipment also as lack of knowledgeable experts are a number of the opposite factors that are expected to hinder the expansion of the worldwide human augmentation market over the forecast period. Additionally, different devices utilized in the human augmentation technology are often either wearable devices or it's going to be bodysuits including walking assistance devices, exoskeleton, in-built devices, and prosthetics. The great development and research activities are being scheduled at a large number of institutions within the field of medical devices, robotics, also as biotechnology. Human augmentation is an emerging field of research which eventually targets boosting human abilities with the support of technology or medicine.
Virtual Reality Market to Grow At Highest CAGR during the Forecast Period
The growing demand for computer games is thanks to increasing use in applications like education and e-retailing sectors due to the supply of easy learning and promotions and advertising, respectively. Furthermore, computer game technology is about to positively impact workplace automation because it can streamline processes and eliminate common pain points experienced by businesses of all sizes. The utilization of computer games will eliminate physical computers and make an exponentially increasing base of remote workers also as reduce operating costs.
APAC Holds Largest Market Share in the Human Augmentation during the Forecast Period
APAC is predicted to grow at the very best CAGR during the forecast period. Japan’s strong base of technically advanced engineering industries presents important opportunities for the human augmentation marketplace for technology within the country. Massive mobile user base and high increase rate within the country are driving the expansion for the human augmentation market in APAC. In India, the increasing usage of smart devices, accessibility of cheap labor, and an upsurge in income, also as a recovering economy, are the key driving factors for the development of the human augmentation market. China may be an industrial and novelty hub for various end-user industries, like automotive, semiconductors, and consumer electronics, including smartphones, home appliances, and computer and peripheral devices. Therefore, it holds immense potential for manufacturing and selling wearable technology devices.
Key industry players such Samsung Electronics Co. Ltd., Google Inc, Ekso Bionics Holdings Inc., Garmin, Vuzix Corporation, Fossil Group Inc, Casio, B-Temia Inc, Magic Leap Inc, Polar Electro, P&S Mechanics, Rewalk Robotics Inc., Jawbone Inc, Atoun, Life Sense Group B.V, Mobvoi, Rex Bionics, Atheer, Inc, Guangdong BBK Electronics Co. Ltd, Goqii, among others.
- Virtual Reality
- Augmented Reality
- Intelligent Virtual Assistants
- Body Worn
- Non-body Worn
- North America
- Latin America
- Asia- Pacific (APAC)
- Middle East and Africa (MEA)